The tools used in custom paint tool are very familiar and simple yet effective to use.Īnother welcome edition this year is the superstar thread tool, which basically allows players to alter the colour of your favourite WWE wrestler’s attire, just as they do in real life. Adding to the creative content Yuke’s have decided to give players the option to create their own tattoos. 11 Smackdowns on and the game still features tattoos seen in the first instalment 11 years ago. One thing that never seems to change is the tattoos in create a superstar mode. There has never been an instalment in the Smackdown franchise that i haven’t played. Replays, created moves and created storylines can also be uploaded and downloaded by the community. Have you ever stumbled across a great created wrestler on one of those dedicated caw (create a wrestler) sites and couldn’t be bothered to write the formula into your own game? Well THQ has come up with a solution by giving players the option to submit their wrestlers online within the community. I can guarantee you this is where your time will be mostly spent. Its little touches like new poses for the versus/character selection screen and the inclusion of attires that your favourite legends wore that makes this mode feel fresh again. There are new items and clothes for nearly every part of your created wrestler.
In comparison to last year’s instalment, SVR 2010 seems to have lower resolution textures applied to the wrestlers and gaming environment.įor a change the create a superstar mode has been given some tlc this year. If there’s one thing I’ve noticed it’s that all the new improvements in game have come at a cost, to try and optimize the game. Superstar thread tool, create a high flying finisher, story designer, training facility and custom paint tool are a few of the new features in SVR 2010. This year that’s been improved, while they don’t look exactly like the WWE superstars it’s definitely progress. For years created wrestlers have always been differentiated from actual WWE superstars in game, simply because most of the body definitions looked painted on as opposed to modelled. This year’s instalment focuses on creative content, something that is used the most in SVR games and pushed aside in the past. If you’re a hardcore wrestling nut make WWE SVR 2010 a purchase The fans crave for something new and extravagant but developer Yukes only have so much development time to create a new instalment every year. Raw franchise is struggling to keeps it’s popularity just like the WWE programming. Another year another recycled Smackdown game or is it?